All-in-one atlas workbench. 📖 Learn how to use the tool 🎨 Learn about materials
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1️⃣ Start pick how you want to begin

📐 Set this before you start, and write it down. Every map atlas in a texture set has to share the same dimensions. If you export some maps now and the rest in a later pass, use the same tile size and layout both times or Tomb Engine cannot line them up. Opening a saved project uses whatever size it was built at.

📤 Upload an atlas

Got a texture atlas already? Drop it in and cut it into tiles you can work on one by one.

📁
Drop atlas here or browse
PNG · JPG · BMP · WebP · TGA · PSD

Slice Atlas cuts the whole image on an even grid. Pick tiles… lets you set the grid and choose only the cells you want, which is handy for ripping a single texture or stitching one atlas together from several.

🆕 Generate a new atlas

No atlas yet? Start with an empty one and drop textures into it a tile at a time. Good for building a set from loose images.

You get an empty grid at the tile size above. Add textures with ⬜ Add Blank, then paste or drop an image onto any cell.

📂 Load existing atlas project

Been here before? Open the ZIP you exported last time, or a saved .atlasproj.json, and pick up where you left off with every tile, material and transition intact.

Export ZIPs carry the project file inside them, so the ZIP the tool gave you is all you need. Keep Include project file in ZIP ticked on export and every export stays re-openable.